tag:blogger.com,1999:blog-62355506622642968492024-03-05T16:40:15.136-08:00Comox ClusterAn "idea blog" for a Full Thrust campaign in the Comox Valley of Vancouver Island, CanadaBluebear Jeffhttp://www.blogger.com/profile/07595975572873838050noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6235550662264296849.post-80513142521779251792008-07-07T04:46:00.000-07:002008-07-07T04:54:36.120-07:0056 Spaceships BuiltWell, it has been a long time since I last posted to this blog . . . but I've now finished building and painting some 56 spaceships for Full Thrust.<br /><br /> I've built one fleet for each of the four "official" combatants (ignoring the aliens) from Fleet Book One. Each fleet currently consists of:<br /><ul><li>2 Heavy Cruisers</li><li>3 Escort Cruisers</li><li>3 Light Cruisers</li><li>3 Destroyers</li><li>3 Frigates</li></ul> I will eventually add some capitol ships . . . but this should be a good start. I've scratch built the various ships as "generic" . . . that is all four fleets share the same look (except for color). All Destroyers are the same pattern, all Escort Cruisers are the same pattern, etc.<br /><br /> The four colors of the fleets are: Red, Blue, Yellow and Green. Eventually I'll dig out my camera and take a photo or two . . . but until then at least this project is not dead.<br /><br /><br />-- JeffBluebear Jeffhttp://www.blogger.com/profile/07595975572873838050noreply@blogger.com0tag:blogger.com,1999:blog-6235550662264296849.post-19071451880766628702007-08-14T01:03:00.001-07:002008-11-15T01:20:52.025-08:00So, What Is "Full Thrust"?<span style="font-weight: bold;">"Full Thrust"</span> is the name of a set of ship-vs-ship Space Combat rules.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvDSstSPsKrgPl3oEAKHx4-j-KkFT4JbY33gvPDSlIiv2514qeg4ZqlGHhTfQxCU8ka1BveATPS9UWnktYtZQwNMItG6vGR4Ni7lEfkBT2vSkq-8l1Y_R9H5KnPLtsCJj8m8_NcS-w1aQ/s1600-h/FTCover.jpeg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvDSstSPsKrgPl3oEAKHx4-j-KkFT4JbY33gvPDSlIiv2514qeg4ZqlGHhTfQxCU8ka1BveATPS9UWnktYtZQwNMItG6vGR4Ni7lEfkBT2vSkq-8l1Y_R9H5KnPLtsCJj8m8_NcS-w1aQ/s320/FTCover.jpeg" alt="" id="BLOGGER_PHOTO_ID_5098464073348986914" border="0" /></a>They may currently be downloaded (in PDF format) for free from <a href="http://www.groundzerogames.net/index.php?option=com_content&task=category&sectionid=9&id=29&Itemid=50">GROUND ZERO GAMES</a>, the owners of the copyrights for the game.<br /><br />For me, the major attraction of these rules is that they are dead simple but allow a surprising amount of tactical sophistication.<br /><br />Shown here are the covers to "Full Thrust (2nd Edition)" and "More Thrust" (which adds onto the first volume.<br /><br />There are also a pair of "fleet books" that substantially complicate things as they make them "more realistic".<br /><br />Well, I'm not a huge fan of realism in tabletop gaming. I like the clean simple system of the first two books more than what I've been reading in the fleet books.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPqbILO-rfRJYYC-vUzmt8Yie0evro0whhnSRvffUNB2UyVjN0bITqE9WLpK2u9d-cYw4brYWLBkfrT0UmWVF9-EzDn4t1pxFwKt6Yui1rWsB6UGWBJBaVrMkhnt0V3LC8tOzR_nRC5Uw/s1600-h/MTCover.jpeg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPqbILO-rfRJYYC-vUzmt8Yie0evro0whhnSRvffUNB2UyVjN0bITqE9WLpK2u9d-cYw4brYWLBkfrT0UmWVF9-EzDn4t1pxFwKt6Yui1rWsB6UGWBJBaVrMkhnt0V3LC8tOzR_nRC5Uw/s320/MTCover.jpeg" alt="" id="BLOGGER_PHOTO_ID_5098464073348986930" border="0" /></a>For me, one of the attractions of "Full Thrust 2" is that it IS so simple. Murdock, one of my gaming buddies, would like to play with his son (age 7 or 8, I think). Well the movement system of these first two books is easy . . . the changed "vector movement" system of the Fleet Books is (I feel) a harder concept to grasp than the former.<br /><br />Also, I like the simpler ship designs of the original rules than the overpowered designs of "2.5" (as the fleet books are called).<br /><br />So, I'm going to design my "Comox Cluster" senarios using "Full Thrust 2" and more or less ignore the fleet books.<br /><br /><br />-- JeffBluebear Jeffhttp://www.blogger.com/profile/07595975572873838050noreply@blogger.com1